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app crashes when trying to use the three dotted menu on any song

app crashes when trying to use the three dotted menu on any song

I'm on android pie

When I try to click the three dotted menu on any track, it appears blank and the app crashes. 

I tried older versions and it's the same.

It's bad that I've just got premium minutes ago and face something like this.

 

edit*

this is the crach log

 

time: 1560256176839 msg: Native crash: Segmentation fault stacktrace: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** LineageOS Version: 'unknown' Build fingerprint: 'motorola/osprey_retus/osprey_umts:6.0/MPI24.65-25.1/1:user/release-keys' Revision: '0' ABI: 'arm' pid: 25378, tid: 25456, name: RenderThread >>> com.spotify.music <<< signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x1c Cause: null pointer dereference r0 00000000 r1 00000000 r2 a5a5b87c r3 8a227000 r4 8a227000 r5 7a070260 r6 7a070260 r7 0000000f r8 8a1f84b4 r9 a5d29f45 r10 a5d2a16d r11 8a1f8488 ip a5f57570 sp 8a1f8420 lr a5d2ca43 pc a5a5b8d0 backtrace: #00 pc 000a28d0 /system/lib/libhwui.so (android::uirenderer::skiapipeline::EndUnclippedLayerDrawable::onDraw(SkCanvas*)+84) #01 pc 00373a41 /system/lib/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+164) #02 pc 003740b7 /system/lib/libhwui.so (SkLiteDL::draw(SkCanvas*) const+154) #03 pc 003577d4 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+220) #04 pc 00357bf8 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::forceDraw(SkCanvas*)+284) #05 pc 003739d1 /system/lib/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+52) #06 pc 003740b7 /system/lib/libhwui.so (SkLiteDL::draw(SkCanvas*) const+154) #07 pc 003577d4 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+220) #08 pc 00357bf8 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::forceDraw(SkCanvas*)+284) #09 pc 003739d1 /system/lib/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+52) #10 pc 003740b7 /system/lib/libhwui.so (SkLiteDL::draw(SkCanvas*) const+154) #11 pc 003577d4 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+220) #12 pc 00357bf8 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::forceDraw(SkCanvas*)+284) #13 pc 003739d1 /system/lib/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+52) #14 pc 003740b7 /system/lib/libhwui.so (SkLiteDL::draw(SkCanvas*) const+154) #15 pc 003577d4 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+220) #16 pc 00357bf8 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::forceDraw(SkCanvas*)+284) #17 pc 003739d1 /system/lib/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+52) #18 pc 003740b7 /system/lib/libhwui.so (SkLiteDL::draw(SkCanvas*) const+154) #19 pc 003577d4 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+220) #20 pc 00357bf8 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::forceDraw(SkCanvas*)+284) #21 pc 003739d1 /system/lib/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+52) #22 pc 003740b7 /system/lib/libhwui.so (SkLiteDL::draw(SkCanvas*) const+154) #23 pc 003577d4 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+220) #24 pc 00357bf8 /system/lib/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::forceDraw(SkCanvas*)+284) #25 pc 003739d1 /system/lib/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+52) #26 pc 0009cb98 /system/lib/libhwui.so (android::uirenderer::skiapipeline::SkiaPipeline::renderFrameImpl(android::uirenderer::LayerUpdateQueue const&, SkRect const&, std::__1::vector<android::sp<android::uirenderer::RenderNode>, std::__1::allocator<android::sp<android::uirenderer::RenderNode>>> const&, bool, bool, android::uirenderer::Rect const&, SkCanvas*)+440) #27 pc 00390c9c /system/lib/libhwui.so (android::uirenderer::skiapipeline::SkiaPipeline::renderFrame(android::uirenderer::LayerUpdateQueue const&, SkRect const&, std::__1::vector<android::sp<android::uirenderer::RenderNode>, std::__1::allocator<android::sp<android::uirenderer::RenderNode>>> const&, bool, bool, android::uirenderer::Rect const&, sk_sp<SkSurface>)+124) #28 pc 0038fe54 /system/lib/libhwui.so (android::uirenderer::skiapipeline::SkiaOpenGLPipeline::draw(android::uirenderer::renderthread::Frame const&, SkRect const&, SkRect const&, android::uirenderer::FrameBuilder::LightGeometry const&, android::uirenderer::LayerUpdateQueue*, android::uirenderer::Rect const&, bool, bool, android::uirenderer::BakedOpRenderer::LightInfo const&, std::__1::vector<android::sp<android::uirenderer::RenderNode>, std::__1::allocator<android::sp<android::uirenderer::RenderNode>> #29 pc 000a7a00 /system/lib/libhwui.so (android::uirenderer::renderthread::CanvasContext::draw()+204) #30 pc 00395058 /system/lib/libhwui.so (_ZNSt3__110__function6__funcIZN7android10uirenderer12renderthread13DrawFrameTask11postAndWaitEvE3$_0NS_9allocatorIS6_EEFvvEEclEv$c303f2d2360db58ed70a2d0ac7ed911b+808) #31 pc 00356ab0 /system/lib/libhwui.so (android::uirenderer::WorkQueue::process()+188) #32 pc 000b58dc /system/lib/libhwui.so (android::uirenderer::renderthread::RenderThread::threadLoop()+248) #33 pc 0000c087 /system/lib/libutils.so (android::Thread::_threadLoop(void*)+166) #34 pc 00064019 /system/lib/libc.so (__pthread_start(void*)+22) #35 pc 0001deed /system/lib/libc.so (__start_thread+24)

Reply
3 Replies

the same by me,  i cannot run spotify at least 2 weeks...

any advice ?

 

(SIGSEGV) (core dumped.......

Same here. Song menu and all . menus crash the app hard and require a restart.
Happened on a Blackview A60Pro cheap phone that should have enough power still.

Hey all,

Thanks for reaching out.

Please follow these steps:

1. Click on Remove All Devices here.
2. Do a clean reinstall. Note: After reinstalling, you will have to download your music for offline listening again.


Let us know how it goes 🙂

PetyaModerator
 
Help others find this answer and click "Accept as Solution".
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