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Meeting the Design Guidelines from Unity

Meeting the Design Guidelines from Unity

 

Plan : Free

Country: US

 

Device

28 Platforms

Operating System

Unity

 

My Question or Issue

 

I have a question about meeting the Spotify DESIGN GUIDELINES for building 3rd party apps. My Spotify App runs in Unity. To further complicate things,
Unity runs on 28 Platforms.  I think, there are two areas where the Design Guidelines might be a bit puzzling in the Unity Game Engine -
Attribution and Linking to Spotify (puzzling at least to me). I can provide a website so you see what we are doing and maybe just give us some verbal or email suggestions on how to conform to the Guidelines.

 

Thanks

 

 

Herb Rush

Reply
5 Replies

Hey @herbert_rush, thanks for posting your question here!

 

The best thing to do, if you have any questions on how to represent the Spotify brand best is get in touch with the folks at brandapproval [at] spotify.com. They might be able to take a closer look here. 

Let me know if you have any other questions!

 

Have a good one,

Hubo

 

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=== Spotify Third Party Guidelines Example

On a platform where Spotify already exists. If you have built an integration on a platform where the Spotify client exists (mobile and desktop integrations), always link to the Spotify app

===

If I am running on IOS or Windows I would be running on a platform that
Spotify already Exists. If I was building in XCode I could easily put
a link to the Spotify app or to a mechanism to download but in Unity it is not so easy.

 

Unity wants to take care of the Platform interface. Unity runs on 28 platforms.
Suggestions?

Thanks Herb Rush

Hi Hubo,

Thanks for getting back to me.

Please have the Brand Approval people at spotify contact me directly (**bleep**) Here is an example.

=== Spotify Third Party Guidlines Example

On a platform where Spotify already exists. If you have built an integration on a platform where the Spotify client exists (mobile and desktop integrations), always link to the Spotify app

===

If I am running on IOS or Windows I would be running on a platform that
Spotify already Exists. If I was building in XCode I could easily put
a link to the Spotify app or to a mechanism to download but in Unity it is not so easy.

Unity wants to take care of the Platform interface. Unity runs on 28 platforms.
Suggestions? Thanks Herb Rush

Hi Hubo,



The two areas of the guidelines that I need some guidance is in the Attribution and Linking to Spotify .     I can send a screen shot or two to see what they think if that helps.  Otherwise,  I am sort of guessing - which likely won't be right.


Thanks

Herb Rush


Hi!

I still have the outstanding question of how to meet Spotify Design Guidelines for apps beyond the traditional android/ios apps.  I am running on android/ios with Unity in Augmented Reality. Additionally, I have integrated a voice assistant to provide a variety of information  beyond the current playing track.

 

Two Videos of Spotify in AR are available at https://www.dfassistants.com

I would like to meet the Spotify Design Guidelines but that is not always straight forward in the world of games.

 

Thanks

Herb Rush

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